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So, you may have missed it but T9A noted that the patch would occur yearly. No doubt, many of you are curious to see how this will work. Without further ado, the plan looks like this:
1 - Collect data from multiple sources, on both external and internal balance. Primary data sources are surveys (to both open community and a group of top tournament players) and tournament data.
2 - From data on external balance; establish a tier list.
3 - From data on internal balance; establish what entries are under-used and what entries are over-used
4 - Combine both internal and external data. Use a sliding scale to define what the threshold for UP/OP is, and how much price increase/decrease it should get. These thresholds are determined based on the army's placement on the external balance tier list.
Simplified, one could say that this means:
- High performing armies gets more and bigger points increases on their over-used entries, and fewer and smaller points decreases on their under-used entries.
- Vice versa for badly performing armies
The project has just finished step 2, where a tier list has been created. Its worth noting that this will not be everyones experience but is the balanced overall picture. This looks like:
Top tier: UD, VS
High Tier: WDG, VC, OK, BH, DL
Mid Tier: KoE, OnG
Low Tier: DE, DH, EoS, SA SE, ID
Bottom tier: HE
So, what part is next? Step 3 is currenly now underway, looking at what entries are over and under used and once this is completed, we will move into step 4.
When is this coming out i hear you ask? There is a clear plan to have this finished and dusted off ready for early December!
As this task progresses we will continue to update you.
See you on the battlefield!
T9A Team
So, you may have missed it but T9A noted that the patch would occur yearly. No doubt, many of you are curious to see how this will work. Without further ado, the plan looks like this:
1 - Collect data from multiple sources, on both external and internal balance. Primary data sources are surveys (to both open community and a group of top tournament players) and tournament data.
2 - From data on external balance; establish a tier list.
3 - From data on internal balance; establish what entries are under-used and what entries are over-used
4 - Combine both internal and external data. Use a sliding scale to define what the threshold for UP/OP is, and how much price increase/decrease it should get. These thresholds are determined based on the army's placement on the external balance tier list.
Simplified, one could say that this means:
- High performing armies gets more and bigger points increases on their over-used entries, and fewer and smaller points decreases on their under-used entries.
- Vice versa for badly performing armies
The project has just finished step 2, where a tier list has been created. Its worth noting that this will not be everyones experience but is the balanced overall picture. This looks like:
Top tier: UD, VS
High Tier: WDG, VC, OK, BH, DL
Mid Tier: KoE, OnG
Low Tier: DE, DH, EoS, SA SE, ID
Bottom tier: HE
So, what part is next? Step 3 is currenly now underway, looking at what entries are over and under used and once this is completed, we will move into step 4.
When is this coming out i hear you ask? There is a clear plan to have this finished and dusted off ready for early December!
As this task progresses we will continue to update you.
See you on the battlefield!
T9A Team